<?xml version="1.0" encoding="euc-kr" ?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><channel><title>::: Web3D Service Forum :::</title><link>http://www.web3d.kr/fsboard/index.asp?id=e_si</link><description>www.web3d.kr(::: Web3D Service Forum :::)</description><dc:language>ko</dc:language><image><title>e_si °Ô½ÃÆÇ</title><url>http://www.web3d.kr/fsboard/img/logo/logo3.gif</url><width>230</width><height>100</height><link>http://www.web3d.kr/fsboard/index.asp?id=e_si</link></image><item><title>Suwon HAnim Editor 1.0 (2025-11-05)</title><link>http://www.web3d.kr/fsboard/index.asp?id=e_si&amp;mode=view&amp;idx=23</link><description>Suwon HAnim Editor version 1 has been released. It can be used to generate HAnim character animations using HAnim character models and BVH motion capture files. The editor supports HAnim Levels of Articulation (LOA) 1, 2, and 3.</description><dc:date>Fri, 07 Nov 2025 11:21:51 +0900</dc:date><dc:subject></dc:subject><author>Manager</author><category></category></item><item><title>HAnim BVH Motion Conversion (2025-10-28 revised)</title><link>http://www.web3d.kr/fsboard/index.asp?id=e_si&amp;mode=view&amp;idx=22</link><description>HAnim BVH motion can be obtained using an HAnim character model and a BVH motion file.
Please use the attached converter program.</description><dc:date>Thu, 06 Nov 2025 16:45:02 +0900</dc:date><dc:subject></dc:subject><author>Manager</author><category></category></item><item><title>HAnim model converter (2025-10-28 revised)</title><link>http://www.web3d.kr/fsboard/index.asp?id=e_si&amp;mode=view&amp;idx=21</link><description>An HAnim x3d model can be obtained using the HAnim model converter (attached) and an HAnim WRL  model.
For the design of HAnim WRL models, please refer to "9 HAnim Character Design Using 3ds MAX" in this page.</description><dc:date>Thu, 06 Nov 2025 16:38:03 +0900</dc:date><dc:subject></dc:subject><author>Manager</author><category></category></item><item><title>HAnim BVH Motion Conversion (2025-09-08 revised)</title><link>http://www.web3d.kr/fsboard/index.asp?id=e_si&amp;mode=view&amp;idx=20</link><description>HAnim BVH motion can be obtained using an HAnim character model and a BVH motion file.
Please use the attached converter program.</description><dc:date>Mon, 08 Sep 2025 16:30:56 +0900</dc:date><dc:subject></dc:subject><author>Manager</author><category></category></item><item><title>HAnim model converter (2025-09-08 revised)</title><link>http://www.web3d.kr/fsboard/index.asp?id=e_si&amp;mode=view&amp;idx=19</link><description>An HAnim x3d model can be obtained using the HAnim model converter (attached) and an HAnim WRL  model.
For the design of HAnim WRL models, please refer to "9 HAnim Character Design Using 3ds MAX" in this page.</description><dc:date>Mon, 08 Sep 2025 16:29:43 +0900</dc:date><dc:subject></dc:subject><author>Manager</author><category></category></item><item><title>HAnim model converter (2025-08-1 revised)</title><link>http://www.web3d.kr/fsboard/index.asp?id=e_si&amp;mode=view&amp;idx=17</link><description>An HAnim x3d model can be obtained using the HAnim model converter (attached) and an HAnim WRL  model.
For the design of HAnim WRL models, please refer to "9 HAnim Character Design Using 3ds MAX" in this page.
</description><dc:date>Mon, 04 Aug 2025 14:42:12 +0900</dc:date><dc:subject></dc:subject><author>Manager</author><category></category></item><item><title>HAnim BVH Motion Conversion (2025-04-14 revised)</title><link>http://www.web3d.kr/fsboard/index.asp?id=e_si&amp;mode=view&amp;idx=17</link><description>HAnim BVH motion can be obtained using an HAnim character model and a BVH motion file.
Please use the attached converter program.</description><dc:date>Fri, 11 Apr 2025 13:10:32 +0900</dc:date><dc:subject></dc:subject><author>Manager</author><category></category></item><item><title>HAnim model converter (2025-04-14 revised)</title><link>http://www.web3d.kr/fsboard/index.asp?id=e_si&amp;mode=view&amp;idx=16</link><description>An HAnim x3d model can be obtained using the HAnim model converter (attached) and an HAnim WRL  model.
For the design of HAnim WRL models, please refer to "9 HAnim Character Design Using 3ds MAX" in this page.
</description><dc:date>Fri, 11 Apr 2025 13:05:12 +0900</dc:date><dc:subject></dc:subject><author>Manager</author><category></category></item><item><title>HAnim model converter (2024-06-14 revised)</title><link>http://www.web3d.kr/fsboard/index.asp?id=e_si&amp;mode=view&amp;idx=15</link><description>An HAnim x3d model can be obtained using the HAnim model converter (attached) and an HAnim WRL  model.
For the design of HAnim WRL models, please refer to "9 HAnim Character Design Using 3ds MAX" in this page.</description><dc:date>Mon, 10 Mar 2025 16:06:41 +0900</dc:date><dc:subject></dc:subject><author>Manager</author><category></category></item><item><title>HAnim BVH Motion Conversion (2024-09-22 revised)</title><link>http://www.web3d.kr/fsboard/index.asp?id=e_si&amp;mode=view&amp;idx=14</link><description>HAnim BVH motion can be obtained using an HAnim character model and a BVH motion file.

Please use the attached converter program.</description><dc:date>Sun, 22 Sep 2024 16:47:55 +0900</dc:date><dc:subject></dc:subject><author>Manager</author><category></category></item><item><title>H-Anim Design Procedure</title><link>http://www.web3d.kr/fsboard/index.asp?id=e_si&amp;mode=view&amp;idx=13</link><description>The link for the H-Anim design procedure video is as follows:

&lt;a href="https://youtu.be/3tpLNu8LoJA" target="_blank"&gt;https://youtu.be/3tpLNu8LoJA&lt;/a&gt;

Additional explanation for the design procedure can be found at the following link:
&lt;a href="http://www.web3d.kr/HAnim/Design.html"&gt;http://www.web3d.kr/HAnim/Design.html&lt;/a&gt;
</description><dc:date>Tue, 04 Jun 2019 22:25:18 +0900</dc:date><dc:subject></dc:subject><author>Manager</author><category></category></item><item><title>HAnim Character Design Using 3ds MAX</title><link>http://www.web3d.kr/fsboard/index.asp?id=e_si&amp;mode=view&amp;idx=12</link><description>The design method of HAnim characters is described at the following link:

[ &lt;a href="https://www.youtube.com/watch?v=3tpLNu8LoJA" target="_blank"&gt;Link&lt;/a&gt; ]
</description><dc:date>Mon, 27 May 2019 21:14:39 +0900</dc:date><dc:subject></dc:subject><author>Manager</author><category></category></item><item><title>X3D C++ language bindings Annex C Examples source and execution files</title><link>http://www.web3d.kr/fsboard/index.asp?id=e_si&amp;mode=view&amp;idx=9</link><description>Here are examples with source and execution files about X3D C++ language bindings described in ISO/IEC 19777-3 and 19777-4 Annex C EXamples. 

// X3D C++ languge bindings 

All files necessary for implementing ISO/IEC 19777-4 X3D C language bindings Annex C++ Examples: source code and header files, execution files, and Visual C++ solution files for building can be found at www.web3d.kr. 

1. Execution of Annex C++ Examples of ISO/IEC 19777-4 X3D C language binding using MS Windows OS

   - Open the "ExampleCPP" folder.

   - Double click each of the four .exe files: SAIExample1.exe, SAIExample2.exe, SAIExample3.exe, SAIExample4.exe.

   - If you encounter errors related to Visual C++ versions, please install vcredist_x64 or vcredist_x86, depending on your platform. Both files are included in the "program" folder.

2. The complete source code for Annex C++ Examples is located in the "source" folder.

3. If you want to compile the source code, please go to the "source" folder and build "CPP_Binding.sln" using Viusal C++ 2012.  

   In the "X3DLib" folder, you will also find Annex A Abstract node interfaces and Annex B Concrete node interfaces header files. 
</description><dc:date>Tue, 30 Apr 2019 13:54:09 +0900</dc:date><dc:subject></dc:subject><author>Manager</author><category></category></item><item><title>X3D C language bindings Annex C Examples source and execution files</title><link>http://www.web3d.kr/fsboard/index.asp?id=e_si&amp;mode=view&amp;idx=9</link><description>Here are examples with source and execution files about X3D C language bindings described in ISO/IEC 19777-3 and 19777-4 Annex C EXamples. 

// X3D C languge bindings 

All files necessary for implementing ISO/IEC 19777-3 X3D C language bindings Annex C Examples: source code and header files, execution files, and Visual C++ solution files for building can be found at www.web3d.kr. 

1. Execution of Annex C Examples of ISO/IEC 19777-3 X3D C language binding using MS Windows OS

   - Open the "Example\C" folder.

   - Double click each of the four .exe files: SAIExample1.exe, SAIExample2.exe, SAIExample3.exe, SAIExample4.exe.

   - If you encounter errors related to Visual C++ versions, please install vcredist_x64 or vcredist_x86, depending on your platform. Both files are included in the "program" folder.

2. The complete source code for Annex C Examples is located in the "source" folder.

3. If you want to compile the source code, please go to the "source" folder and build "C_Binding.sln" using Viusal C++ 2012.  

   In the "X3DLib" folder, you will also find Annex A Abstract node interfaces and Annex B Concrete node interfaces header files. 
</description><dc:date>Tue, 30 Apr 2019 13:53:09 +0900</dc:date><dc:subject></dc:subject><author>Manager</author><category></category></item><item><title>X3D C# language bindings Annex C Examples source and execution files.</title><link>http://www.web3d.kr/fsboard/index.asp?id=e_si&amp;mode=view&amp;idx=9</link><description>Here are source and execution files for X3D C# language bindings examples in ISO/IEC 19777-5 Annex C.
There are a readme file and three folders in the attached file.
- Examples execution files
- Examples source files
- X3DLib 

Please read the readme PDF.
</description><dc:date>Tue, 30 Apr 2019 13:55:23 +0900</dc:date><dc:subject></dc:subject><author>Manager</author><category></category></item></channel></rss>
